[MULTI]Zombie Panic: Source
Zombie Panic: Source v.2.1 No-Steam (PC/2011/MULTI2)
Language: Eng, Rus | Developer: Zombie Panic Team, Valve Corporation | Publisher: ZP Development Team | 2.65 Gb
Genre: Action (Shooter) / Online-Only / 3D / Survival Horror
This is a classic Survival Horror, transferred to the engine Source. The city was an accident, and many people have turned into a zombie. Those who survived, kill zombies. The action takes place in the subway, on the streets of the ruined city, a police station in suburban homes, factories. In principle, the same Resident Evil, only the network and on the engine, Source.
In the early rounds of the players are divided into two teams (zombies and humans) must first destroy the second, and the second – to kill first or last. If all players choose a team of people, then one of them is randomly selected to be the first zombie.
In humans, four types of weapons (pistols, shotguns, grenades, machine guns (including the Kalashnikov) melee weapon (clubs, hammers, mount, adjustable spanners ….)). People using this arsenal, must survive. There is also an opportunity to overwhelm the passages, to arrange barricades (physics on top!), And fend off hordes of zombies settle. When do rounds, barriers begin to break, and rod zombie hordes, it is scary. Act, by the way, should the team – here alone rarely survive. All people start playing with a gun (two clips), and melee weapons.
Playing as a zombie is different. At the beginning of this team has a "zombie-leader" (he had 25% more life), he manages the players. Anyone who kills a zombie after death is also becoming undead and begins chasing former comrades. Of injured persons and over time becomes a dead man. No vaccine, first aid kit does not save. By the way, zombies are more people in more than once. If you (in the form of zombies) get killed, then you will appear at the point of respawn. Like, who joins the game after the start, go to the zombie.
Generally, this game highlights small, so that traveling alone here worse than the team, and especially less safe. To match the gameplay and these parts music – ominous.
And another thing: playing for people who really better not to separate from the team. So more likely to survive. Do not forget that zombies tenacious people in 2 times, and even regenerate. In humans, life is only one, because after death they go to the discordant ranks of zombies, but instead a lot of weapons and the sea of ??adrenaline. Yet the number of portable weapons affects the speed of movement (zombies, by the way, run quickly, yet can be accelerated for a few seconds.) People have a flashlight, a zombie – "thermal vision" (the people highlighted in red), normal zombies can be seen in the dark (their eyes light up), the leader – it is impossible.
Features of version v.2.1:
We are pleased to announce that on 4 February, we sent v2.1 Zombie Panic: Source of Valve, and look forward to his release on the Steam servers! We are grateful for the support of the community these past 3 years. The current team working on the ZP: S, and testers who test 7 days a week. In v2.1, our goal is to provide as promised a more stable, pleasant and well-balanced game and we are quite sure that this is exactly what we did. We are starting work on v2.2 in a few weeks to add more opportunities, content, and further improvement of the existing game.
Veterans ZP: S, which are not actively playing these days, I also wanted to impress that since version 2.1, we have tried to restore an atmosphere of horror in a game that was lost with the popularity of fragerskih and similar cards. ZP: S again, a game that she would always be associated with a unique system for Sammy, and we also went through some of our favorite cards updating them visually and fiksya minor bugs that might throw the players.
List of changes v.2.1:
New waitress (human and zombie)
The new main menu
Avoid lyudeyzombi from blocking other lyudeyzombi melee
Rospoznavanie help with murder
Added baseball bats, to the starting weapons.
Official Kara marked.
Zombie claws of conventional zombie
Roar Roar white hair attached great importance to add a function (which may not be accurate)
Weapons and ammunition added zoom function (only ZPS)
The new load of ammunition (30 pounds is max)
Added setting function C4
Voice of the new waitress
Infected players can not talk or kick / chose the weapons / items at the 2 nd phase of the infection
Infected players can not see the number of rep zombie
You can choose modelka player
Monitoring the player first-person
New keyboard model
New reloading winchester
New yellow border for donors and green for playtesters. (Do not understand the meaning)
Attack keyboard beats random words
Feed-O-Meter yellow during starvation.
Sv_gravity change the physics of objects (not just the players)
The new entity: logic_end_game.
Barricade is now under the power to physical damage
Viewers / players in the lobby is not able to talk to live players, to prevent podskazyvanie (chat command is still available)
– Hammer of the deleted
– Zpo_deadblock removed
– Operating system: Windows XP (SP3) / Vista / Seven
– Processor: Intel Pentium 4 2,0 ??GHz, AMD Athlon 64 2000
– Memory: 512 MB (XP) / 1 GB (for Vista / Seven)
– Video: Nvidia Geforce 6600 or Radeon H800
– Sound Card: DirectX 9.0c compatible
– Free hard drive space: 3 GB